Art Direction, Super Cute Zoo (2009)

The executive team at GameLayers (myself, the Chief Executive Officer, and the Chief Technology Officer) decided to use our Social RPG engine to make a game to target the over-25 female demographic. We wanted to come to market with a “cute animals” nurturing theme instead of the female power fantasies common in titles for the demographic like “Diva Wars” and “Fashion Wars.” I felt strongly that games like “Pet Society” motivate engagement and monetization better than games that ask women to compete with each other.

I found supercutezoo.com was available. After researching online I found that hugely popular YouTube videos and websites like CuteOverload.com centered around exotic baby animals. I thought that a sensible way to combine all these stories of cuteness would be to have the player inhabit the role of a zookeeper. I took a day and toured the San Francisco Zoo, then spent several more days paging through DeviantArt.com to find a vector-based artist who could pull off the concept of Super Cute Zoo.

When hiring, I initially look at work that freelance artists do on their own. If an artist is making something that she otherwise creates for free, she approaches the assignment with a developed taste for the material and can deliver nearly-perfect pieces quickly. The human characters and animal characters for Super Cute Zoo were done by the artist Phil Carnehl. Phil was a joy to work with as he was passionate about games and drawing cute animals. He drew 81 animals and 34 human characters for me. I facilitated the communication between Phil and the freelance Flash animators we contracted to build the interactive pets feature you’ll see in Slide 2.

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